Creating A Tileset

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1

Add TileMap

In your game scene, add a 'TileMap' as a child of your game node.

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2

Create TileSet

In the inspector window, create a new tileset.

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3

Import Tileset

At the bottom of the screen, click 'TileSet'. If you're using the demo assets, drag in 'world_tileset.png' to this screen. Click 'yes' when It asks if you want to automatically create tiles in the atlas.

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4

Paint Environment

Using the paint tool in the TileMap window, select a tile and start to paint in your environment to the game scene. Get creative!

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5-15-2

Add Physics Layer

In the inspector, add a new physics layer to the tilemap. Back in the TileSet window, click the 'paint' tab and paint the new physics layer onto each tile you want to have collision.

Common Tile Sizes

Size (px) Usage Notes
16x16 Retro / NES Style Very common for pixel art platformers.
32x32 SNES / GBA Style Allows for more detail while keeping pixel look.
64x64 HD 2D Used for higher resolution 2D games.
128x128 High Res Often used for UI elements or detailed environments.